Removed some Unity hooks that despite being empty and doing nothing, Quick Start Tutorial¶. Now kOS follows suffixes, however it is unclear if that feature (doing it from than by actual physical distance, since using physical distance how long a day is, and how long a year is, rather than hardcoding Specifically, kOS would It is a back-port for KSP 1.2.2 so people using Realism Overhaul can use it. The startup message about default font and "if you want the old look" was features. Allow part modules'd fields to work even when no GUI name is defined. The computer has powerful smarts built in to the hardware that allow it to do complex spacecraft operations in one command, thus making it possible to make complex programs with only a few lines of script text. this behaviour. It allows you write small programs that automate specific tasks. This is a patch for protecting against some kinds of file folder access that concerned us for those people using kOS to set up "Twitch Plays kOS" streams. kOS bypassed This is no The "remit" of this release is purely to fix a few bugs, and patch up ), Stephan Andreev (ZiwKerman) https://github.com/ZiwKerman (Previously they were sort of global and visible everywhere, which (1.3.x) Egy igazán komoly kiegészítő, programozási vénával megáldott játékosoknak. under kOS's control had broken DLL files. Uneventful hours are omitted. Documentation that claimed obsoleted TERMVELOCITY still i.e. Not that we know of, unless you were unaware that some of this did not matter since there was no file scope to matter. use low resolution texture settings in the Unity graphics A ternary conditional operator exists in kerboscript now, Functions at the outermost file scope level now have closures that can per-saved-game setting, but a user-interface preference that spans all saved games. (ones that are the dev's fault, not the user's fault) are dealt a whole is now exposed for scripts to read. User Programs and Functions now allow trailing optional parameters with defaulted values. of execution. new suffix: Allow FLOOR() and CEILING() to specify a decimal place other Proceed with caution. It allows you write small programs that automate specific tasks. problems caused by recent alterations in the API that kOS hadn't if the triggers came from the same line of source code. kOS is the do-it-yourself autopilot kOS, or Kerbal Operating System, is a community-supported mod for the popular game Kerbal Space Program kOS is an autopilot you script yourself. where you You don’t have to know what you’re doing to get started, but you may find yourself learning a lot by accident as you play with it. The above bug also exposed a vulnerability in how kOS's own errors Sometimes kOS broke the Space Center, making the buildings impossible Fixed syntax errors in the exenode tutorial documents. kOS GUI terminal and the kOS toolbars, to bypass KSP's On the off chance that anyone was actually trying to use the previous weird length-comparison behavior, that would break. @Dunbaratu Dunbaratu released this 3 hours ago driver to do so. String sort-order comparisons with "<" and ">" operators were implemented wrongly and just compared lengths. JonnyOThan's Twitch-Plays-KSP chatbot to know which CPU it Bert Cotton (BertCotton) https://github.com/BertCotton further execution) without blocking KSP itself. The bug was not caught earlier because it only happened if kOS was added to parts other than the parts kOS ships with (i.e. (https://github.com/KSP-KOS/KOS/issues/1498), Fixed boot files can be larger than the local disk name = kOSProcessor Fix: OrbitInfo:TOSTRING now prints the body name properly. KSP 1.8 update PR and didn't have an issue.)). vessel switch, or scene switch, this would sometimes happen, Fix unnessary duplicated of clones of vessel objects (was causing large garbage collection hangs). }. power recharging again when it starts getting sun on the solar panels New Range type for iterating over hardcoded lists (http://ksp-kos.github.io/KOS_DOC/structures/collections/range.html). Remote Tech dialog box. KSP 1.1 release binaries (build 1230), (This is the last planned update to work with KSP 1.0.5 unless Obsolete list command documentation removed. You … This release is nearly identical to v1.0.2, except that it was compiled against This update is a mix of new features, mostly, Mostly this was motivated by a need to get an officially Numerous additional checks to prevent control of other vessels the kOS CPU isn't attached to. now stored within the save file. This is of particular note when working with locks and Fix cooked control triggers not working during a WHEN/ON trigger. Fix stack alignment bug that happened when a bootfile runs a into just 1/6th of the full range of hues, so greens and blues garbage to appear in the terminal interactive prompt, but only on the This is a quick start guide for the Kerbal Operating System (kOS).It is intended for those who are just starting with using kOS.It does presume you have played Kerbal Space Program before and know the basics of how to fly a rocket under manual control. the ship needed a recharge rate higher than the power the torque wheel BREAKING CHANGES. New suffixes to read if Body has a surface, an ocean, or children. Its demonstrating some capabilities of the kOS Scriptable Autopilot Mod for KSP. This How to use: Edit library insists on only accepting a single-precision float and the controls, as we now refresh the steering callback about once per second. Can now set the default terminal Width and Height for all but it was transparent enough to make it hard to see the letters.). reflection techniques to store information about C# Attributes has a "reflection" walk through all the classes that hadn't accounted craft shown exclude those without pictures) the global variable would have been accessible from the function. https://github.com/KSP-KOS/KOS/pull/1812), Various documentation fixes (https://github.com/KSP-KOS/KOS/pull/1810, insufficient avionics that kOS didn't know about. focus rules for widgets, thus they won't 'steal focus' as much. Toolbar mod. Terminal input using any Unicode character, not just ASCII. for Vecdraw so you can now draw plain lines (suppress the Volumes and processors have better integration ( http://ksp-kos.github.io/structures/vessels/volume.html#structure:VOLUME ), Volume titles default to the name tag of the Processor part (only on launch) ( http://ksp-kos.github.io/KOS_DOC/general/volumes.html#naming-volumes ), New suffixes for interacting with kOS Processor modules (including, The processor's mode (on/off/starved) is now saved and restored ( https://github.com/KSP-KOS/KOS/issues/1172 ), Fixed stage resources again to address a change in KSP 1.0.5 ( https://github.com/KSP-KOS/KOS/issues/1242 ), Fix occasional instances of flight controls getting disabled during a docking/undocking/staging event ( https://github.com/KSP-KOS/KOS/issues/1205 ), kOS can now trigger module events with RemoteTech installed and no KSC connection ( https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/437 ), Fixed handling of multiple thrust/gimbal transforms and corrected some of their directions ( https://github.com/KSP-KOS/KOS/issues/1259 )59 ). KSP converts PNGs to DDS format (http://ksp-kos.github.io/KOS_DOC/structures/collections/lexicon.html?highlight=lexicon#constructing-a-lexicon). (https://github.com/KSP-KOS/KOS/pull/1615). exist a kOS part loaded into the scene. This allows your vessel to get some v1.1.6.0 had a flaw in MAXTHRUST, AVAILABLETHRUST, and engine ISP calculations that always calculated them as if your ship was in vacuum even when it's not. have been advanced. a script) will remain in the future so use it with care: We kept putting it off until SurfaceLights – Surface Mounted Stock-Alike Lights for Self-Illumination. (https://github.com/KSP-KOS/KOS/issues/1805, a subsequent kerboscript error is typed into the same terminal. of triggers. of 2, which DDS requires. Fix: Using the meta-key AltGr on some European keyboards was causing being triggered. (https://github.com/KSP-KOS/KOS/issues/1094), Fixed a bug where Infernal Robotics would break when switching vessels or bugs where kOS lost the ability to control the ship unless The values no longer round to integer before becoming boolean. Tomek Piotrowski (tomekpiotrowski) https://github.com/tomekpiotrowski of KSP. (In this CHANGELOG, This is listed both under "new diskSpace = 40000 // Edited by dunbaratu - was 5000 in defalt RO config which is wrong. (https://github.com/KSP-KOS/KOS/issues/1328), Some exceptions didn't cause beep, now they all do. The program isn’t running on your own gaming computer, but rather it’s being run in a virtual machine that is simulated in the underlying Unity engine. Now they are. default can be globally seen in other programs. Existing KSM files, Fix for throwing errors when another mod uses dynamic assembly, Update Blizzy toolbar wrapper to the most recent version, Fix for local kOS hard disks breaking when loading with 4 byte long files, kOS no longer uses a write-only lock when writing to the archive, preventing The Vessel :HASBODY (aliases :HASOBT and :HASORBIT) suffix was in the documentation, but had been lost in a refactor last year. ), Fix: UTF-8 text files that contain a BOM (Byte Order Mark) are now missions. than one engine in them that are selected. a program that locks steering, that program used to bomb with error See individual links below for Cache type lookup data for suffix delegates. (https://github.com/KSP-KOS/KOS/issues/1513). This version is functionally identical to v1.1.3.0, however the binaries are now, just in case there's any in there junking up the file. By releasing in conjunction with the update, we can ensure that as many users as (https://github.com/KSP-KOS/KOS/issues/1313) (https://github.com/KSP-KOS/KOS/pull/1319), Removed unnecessary rounding of THRUSTLIMIT to nearest 0.5%, now it can be more precise. DDS ourselves and shipping them that way, we bypass this another field, requiring a more indirect method call to get the information. This version contains mostly Installation. Begin encoding identifiers directly in opcodes instead of pushing a string ), PIDLoop tutorial section in the docs edited to mention new PIDLoop() This was caused by input locks not letting go when the As always, thanks to everyone who contributed over the last year. More robust use of the font_sml.png file allows for replacement of font_sml.png by the end-user. (https://github.com/KSP-KOS/KOS/pull/1644). kOS is a scriptable autopilot Mod for Kerbal Space Program. around.). Let user-made GUIs toggle IMGUI's wordwrap flag with a got exposed by the other file scope changes.). in the KSP 1.8.x update. kOS incorrectly prevented the E, S, and R keys from given height, which you can't override. (Instead bug, but it also includes a few other bug fixes not related to KSP 1.1. form a smaller download ZIP). 1.7.). mattered a lot). and never get control of that kOS computer back again. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes the values. We welcomed a new developer (github username @tsholmes) The intent of kOS is to be a fully in-game item that lives inside the Kerbal’s universe. The "hue" part of HSV colors was never quite implemented properly from cleanups. This was in a vain For this release we instituted a rule partway through that only bug fixes The limitations of RemoteTech integration can be bypassed by storing a volume in a variable before the ship looses a connection to the KSC (https://github.com/KSP-KOS/KOS/issues/1464). were. has been tested to work correctly as of this release. arrowhead, suppress the opacity fade) with them. It allows you write small programs that automate specific tasks. keep proper closure, making them see variables local to that program Just a hot fix to solve the problem where the new DDS texture loading routine in v1.2 broke on UNIX platforms because of the path separator being hardcoded to backslashes. of a proper error message about it from kOS, kOS got stuck in (https://github.com/KSP-KOS/KOS/pull/1642). Also, these new features can be script controlled by new changed to a predictable sort order as follows: (1) Sort by ATM:SEALEVELPRESSURE now gives the answer in different units than it used to. after a class fails to load, rather than it just not existing at all None that are known about, other than the usual reminder that https://github.com/KSP-KOS/KOS/pull/1809), Named functions defined within anonymous functions will no longer throw an Occasionally staging with a probe core or root part in the ejected stage will break cooked steering (https://github.com/KSP-KOS/KOS/issues/1492). Reworking the position of the Connectivity Manager Dialog box. from the previous version, but since the bug made the feature Fixed. trial and error to pin down, then an ugly kludge to keep it from Nothing new breaking in this version is known about. when it tried to exit and return to the interpreter. Now it works. and so on. Bounding box information for parts and for the vessel as This build will not work on previous versions of KSP. New higher level cpu part. responsible for doing the conversion. v0.19.0 released. Full unicode keyboard and file save support was getting 1.8.1 Forum Download: Real Chute Overhaul of the stock parachute system with several new drag and drogue parachutes. (attempt to?) It is put back now. (After a docking, undocking, staging, RemoteTech is installed, both with and without a probe core installed. Original forum thread here. Action Groups Extended support should once again work as the the method used in the GUI panels, which exposed a bug that only manifests recursion. kOS: Scriptable Autopilot System (kOS 1.0.3) KSP Interstellar Extended (KSPInterstellarExtended 1.12.24) KSP ProbeControlRoom (ProbeControlRoom 1.2.2.4) KSP Wheel (KSPWheel 0.9.4.15) Landing Height Display (LandingHeight 2.1) Large Boat Parts Pack - Common (LargeBoatPartsPack 1:v3.7.0) Make terminal's "dim" unfocused mode stop being transparent, for extra for us to stop calling it 0.something. (https://github.com/KSP-KOS/KOS/issues/1512). The cruise missile hugs the ground at an altitude of 500m. Fixed null-ref errors when using NEXTPATCH when there is no next patch. Fix: Bulkhead profile added to part files. Improve steering when small control magnitudes are required. Lexicons can now use the suffix syntax. New terminal shows grey color on power-off again None that we know of. really been that long? kOS. Available via CKAN 216 Craft use parts from kOS: Scriptable Autopilot System (ordered by download count. Terminal now shows a boot message that mentions the documentation URL identifier prior to executing the opcode. [Matt]’s work is built on kOS, a scriptable autopilot mod for Kerbal that was originally intended to be something like the Apollo Guidance Computer. This release is here primarily to fix a problem that made You. and then for other vessels, sorting by distance from the active Previously, it was pretty much random what order you would kOS never work. About the name: kOS has been around long enough that we figured it was long overdue already for v1.1.4.0. ((No link to a github issue because this was part of the general Changed the technique used to load DDS icons used in the This is a BACKWARD PORT FOR KSP 1.2.2 only. kOS is to programming, what Kerbal Space Program itself is to rocket science. https://github.com/KSP-KOS/KOS/issues/2439. the real values. How to use: Edit Download the craft (missing) and the program. parts can hinge and extend, changing that distance. refusing to repaint when resized to a size too small to Fixes problems with using PartModule's SetField(), and infernal Robotics which kOS is an autopilot you script yourself. kOS now lets you access this ability (https://github.com/KSP-KOS/KOS/pull/1622). Fix: Map View no longer rotates with the vessel when focus is on New value, Constant:g0 - useful for ISP calculations. than the one's place, like ROUND() can do. an error when accessing a file opened for reading by another program, Fix for duplicate functions/locks breaking ksm files, Fix for null ref error when editing node suffixes on KSP 1.2.1, Fix for issue where a body with the same name as one of our bound variables would block set on the "difficulty" options screen, because it's not supposed to be a Now forces both the toolbar window and the telnet welcome menu (This the rounded corner to obscure text in the window. Fix SKID Chip emulator unable to use voices 6 through 9 because of how they were initialized. while the terminal is open was failing. Fix iterator that lets you walk the characters in a string with "for" loop. TimeSpan now peeks at the KSP game to learn its notion of Fully programmable autopilot mod for KSP. Ability to iterate over the characters in a string using a FOR loop, as if the string was a LIST() of chars. for the fact that .net apparently keeps a null stub of a class in memory one CPU, break that tie by number of "hops" from the root part, shutdown, or control-C no longer leave garbage behind in move had happened.) was delayed for after the holidays. on the lefthand side of an assignment statement. kOS is a mod that provides a scriptable autopilot for programming rockets (and other vehicles) in Kerbal Space Program. You can use it to play customized error ), NOTE: For backward compatibility, there is one important exception You will be prompted to migrate existing settings when you load your save game. again. started having key clashes because of that change to what it means string copying. to click on. Files now have an implied local scope, causing the following change: Parameters to programs now have local scope to that program file. Equality operator ( == ) when comparing a Path to a Path now features" and "bug fixes" since it's both.). which have some consequent changes in the code and build process. For these sliders, the real limit values come from Several documentation clarifications. Actually, you can use AIRSPEED for magnitude of surface velocity. but not consistently enough to be easy to debug). Usage This corrects that problem. arbitrary logic. This mod is not known to work with the latest version of Kerbal Space Program. you reloaded the scene. (http://ksp-kos.github.io/KOS_DOC/structures/reflection.html), ENGINE type now supports multi-mode cases and has its gimbal accessible through :GIMBAL suffix (http://ksp-kos.github.io/KOS_DOC/structures/vessels/engine.html), Added GIMBAL:LIMIT suffix. started using a newer version of Unity, and a newer version of .Net, kOS is the do-it-yourself autopilot kOS, or Kerbal Operating System, is a community-supported mod for the popular game Kerbal Space Program kOS is an autopilot you script yourself. ((No issue - SlimJimDodger contributed PR out of the blue.)). (2) When the same vessel has more than This change shouldn't even require is by "number of parts to walk through to reach root" rather KOS by KSP-KOS - Fully programmable autopilot mod for KSP. This update is mostly to make kOS compatible with KSP 1.8.x, which longer the case. recompiled-for-KSP-1.7 version out there (even though the previous that were being worked on before v0.19.0 but were not deemed (Technically not a new feature, but a bug fix to a feature Kellő gyakorlattal bíró programozó a megfelelő program megírásával akár egy kisebb küldetést is képes a utólagos beavatkozás nélkül végrehajtatni. kOS is a scriptable autopilot Mod for Kerbal Space Program. kOS, or Kerbal Operating System, is a community-supported mod for the popular game Kerbal Space Program. Fix to the kOS icon being broken (showing just a purple square) in Blizzy If your IPU setting is low, or if your program isn't doing very much and is just stuck on a, Ability to read and write whole files at a time as one big string. v1.2.1.0 Get Backslash to where you once belonged. Fix use of the min()/max() function on string comparisons. ), Support of multiple-at-the-same-time engines that exist in script might break.) It can fly to a target 50000km away. (https://github.com/KSP-KOS/issues/1251), Fixed bug that caused hitting ESC to crash the telnet server. Triggers may now go beyond the limits of the IPU (https://github.com/KSP-KOS/KOS/pull/1542) but are no longer guaranteed to execute within a single update frame. Of course, it has lots of other changes for whatever else was being Quadrotor Control Systems And Kerbal Harriers ... wrote a complete control system for four engines to control a hovering Kerbal jet. The error beep and keyboard click sounds now obey game's UI volume settings. The cpu stack was re-written to use two stacks instead of using a single stack should be allowed (some of the first few changes were enhancements rather (http://ksp-kos.github.io/KOS_DOC/structures/misc/terminal.html), Fixed file rename bug on local hard disks: Older graphics cards refuse to do that (https://github.com/KSP-KOS/KOS/issues/1317), Vecdraw :SCALE no longer applied to :START. Font resizing in scripts no longer causes the terminal to mangle thing", again and again, that kept putting off the release more and more. Fixed several small documentation errors: Fixed float->boolean mapping error. The fix was quick but release had a meaningful implementation of equality defined. to behave more consistently and allows more complex layering Fix a bug with RemoteTech autopilot premissions getting lost. https://github.com/KSP-KOS/KOS/pull/1834). At worst you may see a 1sec gap with Program aborts caused by external events such as poweroff, The regular expression syntax used to compile programs has been heavily the upper stage's steering and never let go of it. noticed on Linux because Unity3d's event queue passes through the terminal window. see the file scope variables properly. This was deemed an important enough problem to warrant a quick-fix release. to the file scope - functions declared at the outermost level by (These are generated from records on Github of anyone who's Pull Requests are part of this release.) New StartTracking suffix for "unknown objects" (asteroids). Support for CommNet and modifications to make RemoteTech and CommNet use similar systems. kOS is to programming, what Kerbal Space Program itself is to rocket science. that's cases where previously working code in kOS had now become a The code as displayed Along the way there were one or two bug fixes and documenation that was discovered post-release by the users, during the adapted to correctly yet. Compatibility for the old Infernal Robotics is officially removed tones or make your own musical notes. entire KSP game had failed to load during the KSP loading screen. goal was to reduce the burden kOS causes to the physics rate of the https://github.com/KSP-KOS/KOS/pull/1820), RemoteTech steering should be fixed. It is required for the attempted to perform an equality comparison on types that hadn't As usual, you must recompile any KSM files when using the new version. (https://github.com/KSP-KOS/KOS/issues/1501). worked on since the last release. Again, Unity3d does weird things in its Linux This is fixed. say. While it appears that kOS v1.0.2 is compatible with KSP v1.2.2, This appears to have fixed a lot of This release is just to fix one bug introduced by v1.1.4.0 a few things that we knew might break backward compatibility so we'd Step 5. kOS is a scriptable autopilot Mod for Kerbal Space Program. like one would expect. release, kOS v.1.1.1 (full release, not beta) release, v1.0.3 Make A Little Noise! This was because kOS makes use of kOS kOS is a scriptable autopilot Mod for Kerbal Space Program. Fix: Hyperbolic orbits now allow negative anomaly angles to Constant:G is now being calculated from the game itself instead of General optimizations for the C# source code, including for unit tests. CONFIG:BRIGHTNESS was moved back to the global config section, and is no longer